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How To Get To Desert Palace Link Between Worlds

Desert Palace is a recurring Dungeon in The Legend of Zelda series.[ane]

Overview

A Link to the By

Entrance to the Palace

The palace is located in the south-due west corner of Hyrule in the Desert of Mystery. Admission is granted simply by using the Book of Mudora to read the inscription on the stone that is placed on a small square with three statues surrounding it. The tablet instructs Link to wish for the way frontward to open. Link raises his eyes upward and appears to cross himself earlier joining his easily in prayer. When he finishes, the statues revolve 180 degrees effectually the platform, opening a pathway to the Palace archway.

Themes and Navigation

Many of this dungeon's rooms accept sand floors, with enemies that hide within quicksand which attack Link by firing projectiles at him. It is likewise the showtime time Beamos are establish. Interestingly, almost of the rooms are accessible at first, and some of them lead to alternate exits. The master treasure is the Power Glove, which allows Link to elevator boulders. The boss is a grouping of three Lanmolas. Afterwards defeating them, Link receives a Center Container and the Pendant of Power.

Around three-fourths of the way through the dungeon, Link must actually go out through i of the outer rock heads and use the Power Glove to venture toward the 2nd flooring, where the bosses are constitute a few rooms farther. This feature of exiting a dungeon entirely in society to progress further is shared with the Skull Woods in the same game, the Spirit Temple in Ocarina of Fourth dimension, and Mermaid's Cave in Oracle of Ages.

Minor Enemies

A Link Betwixt Worlds

Entrance to the Palace

Despite being a Dungeon from which one of the Seven Sages is rescued, the Desert Palace rests in Hyrule, equally opposed to the other half-dozen Dungeons found in Lorule. It is the only one of these Dungeons that cannot be accessed before the others, due to the Sand Rod existence rented out to Osfala, who must first be rescued from the Thieves' Hideout. To access the Desert Palace, Link must become to a minor, clangorous area between the Southern Ruins of Hyrule and the Desert of Mystery, so travel through a Fissure to Misery Mire. From at that place, other Fissures lead him back to the upper areas of the Desert, which can then exist crossed using the Sand Rod, leading to the Dungeon'southward entrance.

Themes and Navigation

Many of the Desert Palace'due south rooms are filled with sand. The Sand Rod is required in order to create pathways for Link to cross, whether on foot or by Wall Merging. At that place are also numerous sand-based puzzles, like elevating a Beamos with the Sand Rod then its beams can hit Switches, filling a room with sand in order to reach otherwise inaccessible areas, and moving Gimos Statues to actuate Floor Switches. In a subsequently room, rolling Assurance must exist guided toward croaky and breakable blocks using the Sand Rod. The Dungeon contains the Titan'south Mitt, which enables Link to lift big boulders that cake certain doors and entrances.

The Sub-Bosses of the Desert Palace are a series of 32 Flying Tiles followed past a pair of Devalants, which get regular enemies later on in the Dungeon. In that location are ii points in which Link must exit the Dungeon and enter another surface area to continue; showtime to reach the 2d flooring where the Sub-Bosses await, and once more beyond the Big Cardinal door, where a Cleft leads to the Boss'due south enclosure in Misery Mire. Once Link defeats Zaganaga, he will be rewarded with a Heart Container and the Painting of the Sage, Irene.

The Compass is in the northwestern first floor room in an easily accessible Treasure Chest. The Big Key is on a platform in the key eastern room on the second floor. It cannot be immediately accessed; Link must first enhance the sand level in the room to the north, then render and utilise the Sand Rod to get to the Chest.

The Titan's Mitt is in the central northern room of the first floor. To access it, Link must pull a Lever on the w side of the room to raise the sand level. He must then press a Switch on the northward platform of the room to open the wall effectually the chest. Then, using a combination of the Sand Rod and Wall Merging to get behind the torrent of sand, he tin can access the Mitt.

Minor Enemies

Trivia

  • In A Link to the Past, this is ane of the few dungeons which Link is required to exit and re-enter in lodge to complete it.
  • In A Link to the By, once Link reads the inscription in front of the Palace and the statues move, he cannot leave the dungeon through the main entrance. He must find an alternate exit if he wishes to leave.
  • The Spirit Temple in Ocarina of Time borrowed elements from this dungeon such every bit the dungeon setting, the multiple entrances and the dungeon treasure being the Silver Gauntlets, very like items to the Power Gloves.
  • The Desert Temple from 4 Swords Adventures is extremely similar to the Desert Palace, with almost identical architecture and enemies. Their names are the same in Japanese, then they are possibly intended to be the same location.
  • The Stone Tower Temple of Majora's Mask is strikingly like to the Desert Palace concerning its architecture, desert location, and boss (Twinmold and Lanmola being near identical in physical advent, surroundings, mannerisms, and weaknesses).

Nomenclature

TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
Language Name Meaning
Japan Japanese 砂漠の神殿 (Sabaku no Shinden)[ii] Desert Sanctuary/Temple
This table was generated using translation pages.
To request an improver, please contact a staff fellow member with a reference.

Gallery

References

  1. Encyclopedia (Dark Horse Books) pg. 147 ( ALttP ) & 159 ( ALBW )
  2. A Link to the Past manual, pg. 2, 3 Nintendo Official Guidebook—The Legend of Zelda: A Link to the By Vol. one (Shogakukan 1) pg. 3

How To Get To Desert Palace Link Between Worlds,

Source: https://zelda.fandom.com/wiki/Desert_Palace

Posted by: smithdecat1976.blogspot.com

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